package my.game.Descension;

public interface Constants {
	final int TILE_SIZE = 32;
	final int SCREEN_SIZE = TILE_SIZE * 20;
	
	// Character talking dialog
	final int DIALOG_X = 150;
	final int DIALOG_Y = 500;
	final int DIALOG_WIDTH = SCREEN_SIZE - 250;
	final int DIALOG_HEIGHT = 140;
	
	final int PORTRAIT_X = DIALOG_X + 20;
	final int PORTRAIT_Y = DIALOG_Y + 20;
	// Good enough for now. Position of speakers name
	final int PORTRAIT_NAME_X = PORTRAIT_X + 20;
	final int PORTRAIT_NAME_Y = PORTRAIT_Y + 90;
	
	final int TEXT_X = PORTRAIT_X + 120 ;
	final int TEXT_Y = PORTRAIT_Y + 30;
	final int TEXT_ROW_HEIGHT = 20; // This will need to change with font!
	
}
